Hi!
My team is currently trying to develop immersive mixed reality experiences in UE 5.6.
We noticed that both decals and VFX assets look fine in editor itself, but when testing the build with an Apple Vision Pro, a few things are happening.
- Decals are not showing up at all
-I have already ensured that DBuffer decals is turned on in project settings
-I have already ensured that the material domain for decals is set to Deferred Decal
-We are on the latest version of engine, so older rendering features shouldn’t be the issue
- VFX show up, but appear jagged / blocky
-I saw online that we may need to adjust the project’s device profile settings for visionOS, but I’m unsure what settings this is referring to specifically and what to set them to.
I appreciate the help!