Hello again,
I’ve tried a few other ‘tweaks’ to try and get this to be a bit more feasible, but still no solutions.
I’m sure that UE4 has some function call that can reference the skeletal mesh of the inherent weapon attached to it… I just cannot seem to find it nor any examples of it on the internet.
So far I still cannot find a way to get the emitter to connect to a socket without it being external to the original mesh for some reason.