I’m basically just getting started with UE4. I’ve been fiddling around with it for about 2 weeks now trying to learn the user interface as well as what the engine has and how to implement it all.
So here is my question: How does one go about connecting content to a socket that is already physically attached to the skeletal mesh of the character?
For instance, using the Paragon: Wraith character mesh. The weapon is already attached to the character frame and has all of the socket info already setup.
So when I’m going through tutorials about adding a projectile, or other tid bits, I’m having a difficult time getting it to link up properly.
Most of the examples stem from using some other type of character models that you have to physically attach a weapon to, so everything they end up calling a reference to get socket location, it’s simple… however when I’m trying to get a socket location from the mesh on the character frame, I cannot get it to link up the right way.
Anybody have experience with this type of dilemma?