Issues with using Paragon character mesh & sockets

I managed to get a projectile attached to the skeletal mesh socket of the muzzle. (see attached pic)

What I’m trying to do is add a muzzle flash effect, but the example I’m following doesn’t use the SpawnActor Projectile Base function, so I cannot get a reference to the skeletal mesh to get the socket location from the mesh and then return it to where it needs to be implemented.