issues with unreal engine 5 and mouse aiming

with the introduction of unreal engine 5 the mouse movement and fps are linked together , so if you get framedrops in the 1% and 0,1% your mouse de-accelerates and accelerates back . this messes up the mouse feel and aim and its like you fight against it when you aim , this is a feature in that engine and the biggest mistakes in the introduction of that engine . because of this i will stop playing the games that run that engine , it ruins the games for me and i don’t want to play like this anymore . its best that you takes this reply serious , pc gamers noticed that something is wrong with the aiming when this engine replaced the old one . they will figure it out in time and evade games made with unreal engine 5 if this becomes public knowledge , i tested out other engines without this and my aim is perfect again . to be honest i prefer to play older engines where i can still play in a normal way even if the graphics are not on the same level as the new engines , i gived up playing fortnite and now arc raiders because its unbearable to play this way . i hope this will be spotted by you all now with what i say here and i hope you fix this issue , il be back to the games when this is resolved . until then good luck further with the development of this engine , the graphics are good but on hardware level its something else …