Issues with the Niagara System on the PS5

Hello. I’m currently working on a project using Unreal Engine 5.6. When I upload my current project to the PS5 DevKit, the Niagara system fails to render entirely. However, when I create a new project using the same Niagara assets from my current project and upload it to the DevKit, it renders correctly. This suggests there’s an issue with my current project. Since it renders without issues on the PC version, I’m unsure whether there’s a problem with something incompatible with the PS5 DevKit’s specifications or if there’s another issue. If anyone can offer assistance, I would greatly appreciate it.