Hello!
The current Character blueprint I have setup is similar to the FirstPersonCharacter project, but I’m running into issues that don’t occur when using that blueprint, despite their similarities.
My current character only has collision with the default capsule component, which I believe may be the source of my issues but I’m probably wrong. I’m relatively new to Unreal. My character will step onto small objects or meshes despite the objects having the CanCharacterStepOn property set to No. After that, I tried setting the maximum step height on the CharacterMovementComponent of my Character to 0. Despite this, my character still finds their way up onto small objects and ledges. This causes other issues as well. Small Physics Objects will send the character camera spiraling and rotating, so I disabled my character’s ability to interact with Physics Actors in the CharacterMovementComponent. This did resolve the jittering and spiraling, but I discovered that when my character would step off these small objects the camera rotation would be altered a small amount suddenly, or the character would slide a few feet on their own, almost as if they tripped.
My character movement is identical to the FirstPersonCharacters, except I don’t have a jump.
It’s a longshot, but I was hoping there was some property or solution others have discovered prior to my post. Thanks!