Issues with SeePlayer() & SeeMonster()

I’m currently trying to get my AI to be able to react to one another.

The trouble I’m having is that SeeMonster() only fires if the bot has bIsPlayer=true.

However if i have bIsPlayer=true on the bot, then it won’t trigger SeePlayer().

Does anyone have any suggestions of how to deal with this?


Edit: So I guess what i’m really after is a SeePawn(Pawn seenPawn) event.

i remember having the same issue and i use foreach all dynamic actors.

you don’t have a special love for performance do you? :wink: