I’m currently trying to get my AI to be able to react to one another.
The trouble I’m having is that SeeMonster() only fires if the bot has bIsPlayer=true.
However if i have bIsPlayer=true on the bot, then it won’t trigger SeePlayer().
Does anyone have any suggestions of how to deal with this?
Edit: So I guess what i’m really after is a SeePawn(Pawn seenPawn) event.