I’ve made an animation using the sample rig/skeleton and want to extract the root motion in UE. In Blender there isn’t a root bone to manipulate so I just assumed it would take motion from the pelvis bone.
It seems that a root bone is added somewhere which prevents me from extracting the root motion. I’m not sure what I need to do to fix this.
Yeah that fixed the issues, however, UE claims that there are now 2 root bones and that the animation can’t be imported even though it seems to have been imported without any issues.
do you remember to set parent of pelvis to your new added root bone in Blender otherwise UE4 will automatically add new root bone as parent of pelvis ?