Alright guys so im trying to import some PNG decals into Ue4, they are 512x512. When i import TGA they work fine, but they dont do transparency as PNG does. But when i import as PNg it does this…
This is in photoshop
This is in UE4
Alright guys so im trying to import some PNG decals into Ue4, they are 512x512. When i import TGA they work fine, but they dont do transparency as PNG does. But when i import as PNg it does this…
This is in photoshop
This is in UE4
You have to create an alpha channel in photoshop -> after that you can use opacity mask or transculent
Have you tried placing the decal in the scene yet?
I made a quick one and the black box is visible in the mat editor but when I applied it to the scene it worked fine.
Hey man thanks for the reply, yea i just did it in photoshop, but when i import the opacity channel wont work still idk why
Hey man yea i know this way, im trying to do it as the video i watched where he saved the alpha channel in the image from photoshop that way i don’t have a ton of alpha files. Basically the alpha is embedded in the image and when you import its supposed to carry over that way u can use the Alpha channel to opacity.
Like said - you have to assign alpha channel manually.
You either did not create alpha channel or saved 24-bit TGA which is basically RGB(8bit+8bit+8bit=24bit) without alpha channel. You have to save file as 32-bit TGA with checked on alpha channel.
Yea thanks man! I got it to work! I was trying to use a layer mask as an alpha rather than actually creating an alpha from the mask. Got it working now fellas thanks!
New issue lol…The alpha is working but it is reading my alpha as the spec -_- any ideas? I have a spec applied, even if i take it off, same result.
I’ve discovered that for some reason PNG files need to not be flattened. If I flatten the image I don’t get alpha no matter what, but if I use a layer, then it works fine.
Flattened images in Photoshop don’t have transparency
Use Paint.NET … it solved all my PNG and TGA issues I was having. 8-}
It won’t make it transparent, but you can have an alpha channel on a flattened image. .TGA will save it. .PNG won’t. At least in CS2. (Yeah I know its old) you switch to channels and create a new channel.