Any ideas on how to solve this problem?
Character programmatically receives an item which is a child actor component with class “backpack_bp” Inside backpack_bp I have a skeletal mesh (the backpack), a physic constraint, a swinging dinosaur plush. Backpack is not simulated (I also tried with it simulated and set as kinematics but the result is the same) dino plush is simulated and constrained to backpack.
While moving the character in game, it works perfectly as intended whereas in a a level sequence ,as the character moves (with an animation), root set as the actor, the dino plush simulated component seems stuck in the original position. Rotates, but it doesn’t inherit the linear movement and the simulation go crazy.