I just went through the UMG Quick Start Guide and everything works fine except for the pause menu.
After clicking on “resume”, the pause menu disappears as inteded, but I can’t reopen it.
I guess that’s because PauseMenu Reference variable is still valid and passes the check because it still contains all the information, so it does not appear again on pressing M.
My idea was set the variable to like null or something. Tried that on the pause menu blueprint with the resume button pressed, but I can’t really access the variable.
I set it to public on the FirstPersoncharacter blueprint and tried using a set pause menu reference node, but it needs a target. Cast to FirstPersonCharacter doesn’t work.
Thank’s in advance!