I’m trying to get my head around packaging a game for the Mac and have a few issues.
- Starting the game(just starting the .app doesn’t work)
Following a forum thread / answer I have found on the topic, I’m starting the game like this:
open -a UE4Game-Mac-Shipping.app --args ../../../Sensorial/Sensorial.uproject -ResX=960 -ResY=540 -pak
but still get the following error
"Failed to open descriptor file "../../../sensorial.uproject"
I have checked the path several times and an absolute path does not help either. I have also checked file rights / attributes.
I’ve also tried without creating a .pak file. I am sure the path is right (see screenie below). No idea why it keeps failing to find the .uproject…
The upper left console window shows the command I used to start the game.
- .ini file configuration
The other thing is that I’m having a very hard time finding any info on how the .ini files work and how to set parameters correctly.
As a concrete example: How would I set the initial resolution (as above) in an .ini file for the game (all levels)?
Any hints are greatly appreciated!