I am having issues trying to package for iOS. I have not changed my provisioning profile nor my certificates within Unreal, I am using Mac and this worked previously with my last build. I did notice that Xcode had updated between trying to package this version and the last.
I am not sure what information may be relevant I am fairly new to this.
This is an output I am getting from the log.txt file:
ProcessResult.StdOut: /usr/bin/codesign --force --sign E0919A13F5856E947AD6A237CD053ECB4644FADB --entitlements /Users/dannyfranklin/Documents/Unreal\ Projects/YeetPete/Intermediate/ProjectFilesIOS/build/YeetPete.build/Shipping-iphoneos/YeetPete.build/YeetPete.app.xcent --timestamp=none /Users/dannyfranklin/Documents/Unreal\ Projects/YeetPete/Binaries/IOS/Payload/YeetPete.app
ProcessResult.StdOut: /Users/dannyfranklin/Documents/Unreal Projects/YeetPete/Binaries/IOS/Payload/YeetPete.app: resource fork, Finder information, or similar detritus not allowed
ProcessResult.StdOut: Command /usr/bin/codesign failed with exit code 1
ProcessResult.StdOut:
ProcessResult.StdErr: ** BUILD FAILED **
ProcessResult.StdErr:
ProcessResult.StdErr:
ProcessResult.StdErr: The following build commands failed:
ProcessResult.StdErr: CodeSign /Users/dannyfranklin/Documents/Unreal\ Projects/YeetPete/Binaries/IOS/Payload/YeetPete.app
ProcessResult.StdErr: (1 failure)
CommandUtils.Run: Took 10.026437s to run env, ExitCode=65
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: CodeSign Failed
Log.WriteException: (see /Users/dannyfranklin/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: AutomationException: CodeSign Failed
Log.WriteException: at IOSPlatform.CodeSign (System.String BaseDirectory, System.String GameName, Tools.DotNETCommon.FileReference RawProjectPath, UnrealBuildTool.UnrealTargetConfiguration TargetConfig, System.String LocalRoot, System.String ProjectName, System.String ProjectDirectory, System.Boolean IsCode, System.Boolean Distribution, System.String Provision, System.String Certificate, System.String Team, System.Boolean bAutomaticSigning, System.String SchemeName, System.String SchemeConfiguration) [0x00256] in <3cfcc916477f4025a51de2d4df31c8b2>:0
Log.WriteException: at IOSPlatform.Package (AutomationTool.ProjectParams Params, DeploymentContext SC, System.Int32 WorkingCL) [0x009ba] in <3cfcc916477f4025a51de2d4df31c8b2>:0
Log.WriteException: at Project.Package (AutomationTool.ProjectParams Params, System.Int32 WorkingCL) [0x000bc] in :0
Log.WriteException: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00094] in :0
Log.WriteException: at BuildCookRun.ExecuteBuild () [0x00040] in :0
Log.WriteException: at AutomationTool.BuildCommand.Execute () [0x00001] in :0
Log.WriteException: at AutomationTool.Automation.Execute (System.Collections.Generic.List`1[T] CommandsToExecute, System.Collections.Generic.Dictionary`2[TKey,TValue] Commands) [0x0007c] in :0
Log.WriteException: at AutomationTool.Automation.Process (System.String[] Arguments, UnrealBuildTool.StartupTraceListener StartupListener) [0x00282] in :0
Log.WriteException: at AutomationTool.Program.MainProc (System.String[] Arguments, UnrealBuildTool.StartupTraceListener StartupListener) [0x00001] in <11edfbf1ae1d490a834d24b7015f2ae7>:0
Log.WriteException: at AutomationTool.Program+<>c__DisplayClass1_0.b__2 () [0x00000] in <11edfbf1ae1d490a834d24b7015f2ae7>:0
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`1[TResult] Main) [0x000a0] in :0
Log.WriteException: at AutomationTool.Program.Main (System.String[] Arguments) [0x0020a] in <11edfbf1ae1d490a834d24b7015f2ae7>:0
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)