I feel like my operators might be bugged, but I tested the same logic in several other Unreal Engine versions and got identical results. I have no idea when or why this started happening, but the logic is clearly not returning the expected results.
For example, I’m using this very simple check to determine if a randomly generated number (0–100) is odd or even:
x % 2 > 0
Yet it’s reporting that some even numbers are odd, and some odd numbers are even.
