Issues with NavLink Proxy

Hi I am working on a project that involves a AI that checks multiple doors for one that is unlocked. The AI will go to each door and once it finds one that is unlocked, go through it and towards the player. My issue is the AI will not navigate past the door. I understand that the door actor breaks the navigation, so I have placed a Nav Link Proxy on the door actor to connect the navigation. I also disable and enable Smart Nav Link on if the door is locked or unlocked

However it seems no matter what I do the AI cannot get past the opened door. it will continue to walk towards the player, but be stuck in a open doorway. I have attached screenshots of what the stuck AI looks like. How the Nav link are positioned. The code for the door opening and lock/unlocking. If you see anything wrong please let me know.

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