I wanted to ask if any of you might know what could be causing this issue.
All my geometry is very low poly, but my LODs are correctly set up.
And honestly, not even PlayStation 1 looked this low poly.
I’ve already tested with DirectX 11 and 12.
I tried different NVIDIA drivers,
I even formatted my computer (kept program storage),
reinstalled P4V, and pulled the project again.
Also, none of my teammates have this issue when they download the project from the repository.
Do you think this could be something related to Nanite, Unreal, the GPU (5060 Ti), or maybe some configuration I’m missing?
Thanks a lot in advance. Have a great day, folks.

