issues with nanite or Graphics card ,idk

Good morning guys,

I wanted to ask if any of you might know what could be causing this issue.

All my geometry is very low poly, but my LODs are correctly set up.
And honestly, not even PlayStation 1 looked this low poly.

I’ve already tested with DirectX 11 and 12.
I tried different NVIDIA drivers,
I even formatted my computer (kept program storage),
reinstalled P4V, and pulled the project again.

Also, none of my teammates have this issue when they download the project from the repository.

Do you think this could be something related to Nanite, Unreal, the GPU (5060 Ti), or maybe some configuration I’m missing?

Thanks a lot in advance. Have a great day, folks.

Hey @Francois3020! Welcome to the forums!

Have you possibly checked to make sure that UE5 is using your dedicated graphics card instead of integrated graphics? There are a lot of Windows setups that will, for some unknown reason, default to using integrated with UE5. Check on that! That’s the easiest thing I can think of that you didn’t mention. :slight_smile: I really hope that’s it, I’ve seen a lot of graphics issues be solved by that small discrepancy.

Good luck! :slight_smile: