issues with mosaicing unwrap method / texturing style

Hi Ondrej, I understand…and certainly look forward to any future improvements and developments.
One last question, pertaining to my earlier post about similar or equal image quality of camera poses surrounding the blurry texture sction on the jacket:

Is there any way to find out or identify the particular images or single image that was eventually used in the final texture build algorithm? Or is it a mash up of multiple images, creating a “blended” (blurred) quality…still struggling to achieve better results by trial & error image disabling approach :roll_eyes:

Thanks!