Issues with Matinee


I am writing you because I have an issue with information regarding playing a Matinee sequence when a trigger volume is touched. I have been using Matinee to create simple moving volumes such as a door opening or a moving platform, in this latest version of Unreal it appears that I can’t call functions on the Matinee sequence selected in the World Outliner within my blueprint, nor is it possible to reference it in order to link it to button input, or trigger volumes with Event Begin on Touched. I have also noticed that Matinee actors now have (Legacy) associated with it, but no updated documentation on its replacement.