Issues with Local and World location with Motion Controller Component

I used these two videos for the setup of my player character (Smooth Locomotion For UE4 VR (Half-Life Alyx Style) 4.27 - UE5 - YouTube & Setting Up Smooth Locomotion VR Using Unreal Engine 5.1+ Using The Enhanced Input System. - YouTube) and wanted to expand on it a bit with physics hand and such. Because of the way that the offset of the VRRoot compared with the capusle it seems to mess up the local location of the motion controllers and for some reason the world location too when trying to set a physics constraint target to the motion controllers position or even an object set to follow the controllers as seen in this video: 2023-05-07 17-33-45 - Trim.mp4 - Clipped with Medal.tv. I’ve tried a few things but cant seem to figure out how to get the box to stay with my motion controller correctly!