Issues with LIVECODING variables messing up blueprints

Sometimes when I open my project or recompile the livecoding. In my blueprints the structs that are from c++ end up as LIVECODING (struct name) variables as opposed to the actual variable, and it leads to compile errors in my blueprints. Is there a fix for this?

Hi, I’m having the same problem as you. After a few hot compilations, some of the variables start out as LIVECODING, causing the project to fail, i wonder if you’ve found any way to solve this problem?

I have the same problem. And it’s sad that there’re no solution. I’m realy tired to reopen my ue and vs projects, hoping that my variables will have correct type(

Has anyone found a solution to this problem?

If you have any variables or structs that are turning into LIVECODING variables and breaking your blueprints, save your project. Close it. And then in Visual Studio clean your project, and then build it. After a successful build, the variables should return to normal.