Hi all,
I’m working on my first UE5 project, and have run into a bit of an issue with my shadow maps that I can’t seem to find an answer for.
I’m using static lighting (VR project), with what I believe to be fairly clean UV layouts (with sensible margins between UV islands). I’m letting Unreal autogenerate the lightmaps themselves (as I never ran in to any issues with this in UE4) - I’m however seeing the following issues with my shadows on completion of light bake:
I’ve made sure both the object (mug) and the surface (worktop) have ample light map resolution (tested with 64, 128, 256, 512 and 1024 on each), with the same result each time.
If I move the mesh slightly, the preview shadow will display correctly:
I’m therefore assuming this is a baking/lightmap issue - can anyone advise though? This is happening to quite a few meshes in my scene.