Issues with light and look quality of Android ES3.1 Preview

Hi guys!

I’ve started working on Oculus Quest recently, and Android still a new ground for me. I’ve been playing around with the scene to try to fix this discrepancy for the look of my scene when switching to Android ES3.1

It seems like a color profile issue, I’ve tryied playing with lightmap texture adjustments, some post process and such. I have mobile HDR off for performance, so I wonder, can anyone help me here? I’ve search a lot about this but no answer so far. =)