Hey there ! im currently working on a project in unreal 1.12.5 where i created 3 different levels and then merged them in one persistent level.
i would like to load each level one after another to save processing time but i also have some camera animation for each level whch have to be triggered when the respective level is loaded. so far i got the loading levels working through BP (find attached screenshot) . but i cant get the camera animations working correctly through sequencer … at first i had each camera into each specific level, then i also tried moving all the cameras in the persistent level to see if it was changing anything but no luck … what’s going on ??
i also tried using the ‘level visibility track’ in the sequencer where i trigger each level one after the other but still not working…
any help would be MUCH appreciated as i’m tight on a deadline …
THANK YOUU!