Hi,
I'm having issues with random height mapping when importing an .fbx file into twinmotion as a landscape. When i import the file as geometry, it works fine (see in red), however i cannot paint/sculpt the surface as it is just a regular mesh. When i import the same file as a landscape file, twinmotion seems to assign totally random heights across the surface (see in green).
The topography is created in revit and exported as a .fbx - when i open it in blender, it looks correct, suggesting the issue lies somewhere in the import. I've tried various settings like auto unit conversion on/off, smoothing on/off, but consistently get the same results.
Any clues as to why this is happening, or a suggested better workflow for getting real-world topo data into TM?
Thanks
Euan