I have this contraption working in 4.11.2 where I manually place meshes on the level, tag them, then drop in BP actor and all tagged meshes get replaced with instanced static meshes:
Works as expected (except for that yellow print in the log).
I brought the same BP into 4.13 (and instead of hierarchical instanced static mesh I used instanced static mesh; same thing from BP point of view). Sure enough, I got a mess going:
Instead of creating as many instances as there are tagged static meshes, BP creates **** load of instances, randomly oriented and placed.
Is it broken in 4.13 ?
If it’s my BP issue, what am I doing wrong ?