Hey guys, I wont link images of blueprints till requested because im really not sure what the issue is. Basically I followed a guide by UnrealGaimeDeveloper on YouTube to build an inventory system, and it works… When it works… You see I have slightly different requirements. For a start, I must have input mode as game and UI because I want to be able to strafe while I loot items. I dont want to be completely static when looting. Now when I did this I ran into the issue where If I clicked off the inventory or through it, it would kill my cursor and I could only rotate when clicking.
I fixed this by adding a canvas panel with visibility and override on on mouse down/up returning handled to ‘eat’ the mouse clicks. Which fixed that. But Its really buggy. For example, if I play the game, and right click, then enter the menu, I dont have any functionality inside, if I take damage then enter the menu, I cant do anything inside. Ontop of that, I added a flipflop node for ‘InputActionInventory’ - pressed which leads to a flip flop. Flip leads to show inventory function and flop to hide inventory function. Now if I press play and hit Tab repeatedly it will open and close the inventory. But if I loot something then open it, I cant close it. If I set input mode to UI only, I cant even use flop at all.
Im really new and have tried a ton of things to fix it, just trial and erroring and testing things as I go by, but Ive been trying while developing things around it for over a week now and I just dont understand what would cause it, maybe this is a common thing and you guys would see what Im missing.
Massively appreciate any advice or input here,