So I’m working on a Third Person Action Platformer. I am currently using a variation of the Crocopede/Medel LedgeHang system, except I’m using an AttachToComponent node to inherit motion, and then a DetachFromComponent (also using a DetachFromActor during troubleshooting…) to separate from the component. The problem? Motion is still being place on the now-separated Pawn. Any one have an idea why this is happening, or what I may be able to do to remediate this?