Firstly I hope this is the proper section for this topic, anyway I made a displacement map in Blender and exported my height map, however when I import it into Unreal it pretty much gets squished down (I have the plane sizing all the same at 20 on the XYZ scaling) I’ll include a screenshot of the map in Blender and Unreal. Anyone have any ideas, could it maybe be Unreal limiting the height or did I do something wrong?