I’m new to nurbs/IK and skeletal meshes. I’ve been able to import a mesh before I added the nurbs and IK to it, but now I’ve added IK handles and nurbs to make my animating easier. However, now when I try to import it I get the standard “Cannot import … Can’t create asset…” error. Its the same model as before. I added the IK and nurbs after I weighted my mesh, which I don’t see why that would be a problem but just incase anyone sees an issue with that.
Here is my export settings (FBX 2014):
What is the correct procedure when importing a skeletal mesh that has nurbs/IK on it?
Oh, also, when I try to export an animation without the other stuff, I get a “Complex Animation baked” error, but its only a warning; still exports.