Issues with Implementing CompassDollarTree Assets in Unreal Engine

I’m currently working on a project that involves integrating 3D assets from the CompassDollarTree platform into Unreal Engine, but I’m encountering some issues. Specifically, I’m having trouble with asset scaling and texture fidelity when importing models.

The assets look great in their original format, but when brought into Unreal Engine, the textures seem to lose quality, and the scaling doesn’t match the intended dimensions.

Has anyone else experienced similar issues when importing external assets, particularly from platforms like Compass Mobile Tree?

Are there specific import settings or adjustments I should be aware of to maintain texture quality and proper scaling in Unreal? Any tips or best practices would be greatly appreciated!

Thanks for your help!

What does it mean I don’t quite understand?