Hello,
The family I am having issues trying to live link record into unreal.
When I am in cinematic mode and able to use the character with no issues, no floppy arms, but once I record into a cinematic sequence with a take recorder, then hide the actors get floppy arm animation.
Does anyone know what I am missing?
Using Iclone 7 pipeline to Unreal Live Link
I took the FBX and converted it with the auto plugin then clicked it and put live link blueprint.
Then I created Live Link Origin.
Put all intake recorder and get listed below.