Issues with IClone 7 and Unreal Live Link - Cinematic records Floppy Arms

Hello,

The family I am having issues trying to live link record into unreal.

When I am in cinematic mode and able to use the character with no issues, no floppy arms, but once I record into a cinematic sequence with a take recorder, then hide the actors get floppy arm animation.

Does anyone know what I am missing?

Using Iclone 7 pipeline to Unreal Live Link

I took the FBX and converted it with the auto plugin then clicked it and put live link blueprint.

Then I created Live Link Origin.

Put all intake recorder and get listed below.

Let me know anything else you all need can grab more screenshots

Using two computers also to help with GPU because on budget

Just convert the character to Game Character it’s will slove.