I’ve created a custom event (in my projectile blueprint) to call right after creating my projectile (in the third person character blueprint) to turn it into a homing projectile. I can’t seem to get it to work because target needs a connection. Any ideas?
Target in this situation I’m pretty sure just needs to be a reference to self (meaning just grab a reference to the projectile’s self), try it out and let me know if that works for you.
It’s not a variable for literal targeting with homing, it’s just a input for dictating who the owner is if I’m remembering correctly. Now however, Target to Hit is for sure the target being homed to, but thats not the question you were asking.
Connect the Return Value on the Spawn node, to the Target on the event. The event needs to be called on the projectile, right now it’s calling it on your character, which doesn’t have that event.
Oh, that seemed to resolve the error, thank you.