Hello, I was starting to build some levels and found an issue where spawning AI starts to overload the Game Thread. I just learned about game/render thread a couple days ago so bear with me. Here’s what my stat unit displays.
I’ve also spent a considerable amount of time in Unreal Insight and I can’t figure it out since I’m still not sure what I’m looking at. But here’s an average frame from there.
And I’ve also tried looking at the Profiler in Frontend but again I don’t know what I’m looking at. Most of the dropdowns just say “Cpu Stalled - Wait For Event”. I have a pic here and I hovered over one to show what most of them look like.
So my big question is what is causing this? I’ve looked through every stat board and it has to be something that’s happening on the Game Thread but I just don’t know what it is
Edit: Alternate Question, if the game thread looks good (It’s in the green so it should be good I’m guessing) why is my FPS so bad? Is this just a UE5 thing?