I’m starting work on a little asteroids game with destructible blocks instead of asteroids. Unfortunately, the destructible meshes sometimes, after being fractured, seem to lose most of their mass; they start flying around the level at the slightest impact. I’m only using impact damage, from physical projectiles. If I turn off impact damage so they are indestructible, there’s never a problem. I tried messing with the settings and nothing fixed it. I have two blocks in my scene at the moment and generally one of them messes up and the other works fine. Grrrr! Any help will be greatly appreciated!
Here are the settings for my destructible mesh: