I’m having an issue with the cursor in Unreal when changing the video settings. The general flow is simple, and it doesn’t matter whether this is done in Blueprint or C++:
- Change Fullscreen mode to “Fullscreen”.
- Set resolution to 3456×2234, after confirming via Get Supported Fullscreen Resolutions that this resolution is valid.
- Confirm video mode.
- Apply settings.
Then, the cursor cannot move to a section on the bottom of the screen, and all cursor positions are slightly wrong in the Y coordinate.
This only happens on Mac, not other platforms.