Issues with Creative Prop Collision

Summary

I have a creative prop blueprint of a cube that I am trying to spawn in dynamically with Verse. I want the prop’s collision preset to be FortCameraOnly. Spawning it in with Verse I found that the collision preset must get reset on spawn, because it would collide with everything and was not FortCameraOnly. I think this issue affects all blueprints in general though because I tried manually dragging from content browser and placing the BP in level. This was also bugged as the collision worked with vehicles correctly and was FortCameraOnly while in a vehicle, but players would not be able to walk through it, which is not how FortCameraOnly behaves.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

1: Make creative prop, set collision to FortCameraOnly
2: Write verse script to spawn this prop in at begin
3: Manually drag the same prop into level
4: Play

Expected Result

The static mesh in the prop collides with FortCameraOnly

Observed Result

The static mesh is not FortCameraOnly and collides with other things

Platform(s)

PC

Did you make the collision of the cube model used by the BP FortCameraOnly too ?

Yeah I set FortCameraOnly for the BP Collision, mesh component in the bp collision, and static mesh collision setting. I have also tried using NoCollision with the same results

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