Summary
I have a creative prop blueprint of a cube that I am trying to spawn in dynamically with Verse. I want the prop’s collision preset to be FortCameraOnly. Spawning it in with Verse I found that the collision preset must get reset on spawn, because it would collide with everything and was not FortCameraOnly. I think this issue affects all blueprints in general though because I tried manually dragging from content browser and placing the BP in level. This was also bugged as the collision worked with vehicles correctly and was FortCameraOnly while in a vehicle, but players would not be able to walk through it, which is not how FortCameraOnly behaves.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
1: Make creative prop, set collision to FortCameraOnly
2: Write verse script to spawn this prop in at begin
3: Manually drag the same prop into level
4: Play
Expected Result
The static mesh in the prop collides with FortCameraOnly
Observed Result
The static mesh is not FortCameraOnly and collides with other things
Platform(s)
PC