Issues with creating a stop motion-like animation.

Hey everyone!
I’m trying to resolve an issue I’m having regarding creating an animation in the stop motion style.

Essentially, using the sequencer, I want the character Animation and the world physics to run at 12 fps but I want the camera to run at 24 frames per second.

Specific Details
I have my character, animation and camera set up in the sequencer.

Setting the characters animation to 12 fps and using “step” instead of linear looks great!

The problem arises with the physics of the characters hair and clothing, I need these to also move with the character at 12 fps. Currently they jitter around since the level’s frame rate is 24 fps.

Perhaps there’s a way to set the entire level to 12 fps but this also effects the camera.

Any suggestions would be much apperciated :slight_smile: