Issues with Control Rig array items adding

Cannot add items to the float array in UE5.2

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Seems to still be broken in 5.3.2 :confused:

it took me long time to find that out i thought its a problem in my code but its a problem in the engine, i cant understand how they didnt notice such a problem and fix it

@Mansku Where are you adding the floats?. Seems to work on Forwards Solve on 5.3.2

i think if you add to the array it wil equal always zero.

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I have a for each loop to get feet bones, that should add 2 entries into the array on ‘construction event’. I tried other type arrays and they all get populated just fine.
Got in working by making a struct with single float variable and made an array of that :smiley:

i found that every time i create a float array i have that problem but when i restart the editor it works suddenly, thanks for you i could make it work, but still control rig is full of bugs i hope they work on it harder to make it more stable.

Only way I could get it to properly populate the array, without the last set its empty when it goes into the for each.

Yes, this is still an issue. The workarounds I’ve found so far are first, compile and save the rig before using the variable in the graph, and always initialize it with a reset node to make sure it’s not ghosting in extra empty entries.