Hi,
I am currently trying to get custom cluster events to run via blueprints. From my understanding the cluster events are another way to trigger events in the cluster (instead of using the transaction method).
I also followed epic’s documentation, but I have the feeling that some essential points might be missing?
I have initialized the “add cluster event listener”. I have implemented the “Display cluster cluster event listener” in my blueprint’s interfaces. My event should be triggered via “event on cluster event json”. However, when I send something via “emit json cluster event” from the editor, nothing arrives.
Maybe I have a logic error somewhere
I would be happy to receive support or experience from others. Maybe someone has successfully made it work?
UE5.2