Issues with "Build Collision" Node Not Working in Packaged Build for Lidar point cloud

Hi everyone,

I’m facing an issue with Unreal Engine where the Build Collision node is not working as expected in my packaged build. In the Unreal Editor, everything works fine, but when I package the project and run it, the collision generated by this node does not seem to be detected or function correctly.

Here are the details of my setup:

  • **Unreal Engine Version: 5.3.2
  • **Platform: Windows
  • **Blueprint Setup: I’m using a Blueprint node to import point cloud data at runtime from .pts file and using build collision node for collision generation.
  • **Node in Use: The “Build Collision” node is used to rebuild or update collision data at runtime.

Steps Taken:

  1. Editor Testing: The collision behaves as expected when running the project in the editor.
  2. Packaged Build: When I package the project and run it, the collision data is either not detected or does not work as intended.

Troubleshooting Attempted:

  • Ensured that all relevant collision settings are configured correctly in the Blueprint.
  • Checked that no runtime errors are occurring that might affect collision setup.

Questions:

  1. Is there a known issue or limitation with the Build Collision node when used in a packaged build?
  2. Are there specific settings or considerations for ensuring that runtime collision generation works correctly in packaged builds?
  3. Is there an alternative method to ensure that collision data is properly built and recognized in a packaged build?

I would appreciate any guidance or suggestions on how to resolve this issue.

Thank you!

Hello
Did you find a solution? I have the same problem…

Not yet