Hi everyone,
I’m facing an issue with Unreal Engine where the Build Collision node is not working as expected in my packaged build. In the Unreal Editor, everything works fine, but when I package the project and run it, the collision generated by this node does not seem to be detected or function correctly.
Here are the details of my setup:
- **Unreal Engine Version: 5.3.2
- **Platform: Windows
- **Blueprint Setup: I’m using a Blueprint node to import point cloud data at runtime from .pts file and using build collision node for collision generation.
- **Node in Use: The “Build Collision” node is used to rebuild or update collision data at runtime.
Steps Taken:
- Editor Testing: The collision behaves as expected when running the project in the editor.
- Packaged Build: When I package the project and run it, the collision data is either not detected or does not work as intended.
Troubleshooting Attempted:
- Ensured that all relevant collision settings are configured correctly in the Blueprint.
- Checked that no runtime errors are occurring that might affect collision setup.
Questions:
- Is there a known issue or limitation with the Build Collision node when used in a packaged build?
- Are there specific settings or considerations for ensuring that runtime collision generation works correctly in packaged builds?
- Is there an alternative method to ensure that collision data is properly built and recognized in a packaged build?
I would appreciate any guidance or suggestions on how to resolve this issue.
Thank you!