Issues with BP GetOverlappingActors. Not returning values when they should

Still needing help with this. I have no idea what is going on here. I have tried declaring the UBoxComponent in C++ and calling[Roughly] BoxComponent->GetOverlappingActors(OverlappingActorsArray). I don’y know why no overlapping is being detected and both the Pistol’s Sphere Component and the Spawner’s Box Component are set to OverlapAll and GenerateOverlapEvents is set to true.