I am a new developer using Unreal Engine, and I am currently facing an issue. My scene assets are around 7GB in size. I want to build an Android package and check the option “Package data inside APK,” but I am unable to create the package successfully. I am wondering if selecting this configuration requires controlling the asset size, and if so, what size limit should I adhere to?
When I do not check this option, I am able to create an APK and an OBB file. However, after deploying these files to my mobile device, the application crashes right after the Unreal intro animation finishes loading. I am unsure how to address this issue.
Could someone please help me with this?
Thanks!!!