Hi,
I have found the process of reorganising assets within the content browser very cumbersome and often cause serious issues with my projects.
**This is particular issue when buying and using assets from the marketplace. **
For example buying any of the marketplace environment packs:
- adding it to a project from the vault.
- Moving the new assets into a subfolder - Environments
Will often leave the original folder on the disk, and when deleting it in the content browser will generate a whole series of warnings this can lead to this when trying to build a game:
[2015.05.17-19.36.17:993] 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/LuosCaves/KashaarExtras/Meshes/SM_lamp_parts_stand': Can't find file '/Game/LuosCaves/KashaarExtras/Meshes/SM_lamp_parts_stand'
[2015.05.17-19.36.17:993] 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/LuosCaves/KashaarExtras/Meshes/SM_lamp_parts_stand.SM_lamp_parts_stand'
[2015.05.17-19.36.17:993] 0]LogInit:Display: LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2015.05.17-19.36.17:993] 0]LogInit:Display: LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2015.05.17-19.36.17:997] 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/PrototypeWeap/Prototype_GrenadeLauncher'
[2015.05.17-19.36.17:998] 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/PrototypeWeap/Prototype_GrenadeLauncher': Can't find file '/Game/PrototypeWeap/Prototype_GrenadeLauncher'
[2015.05.17-19.36.17:998] 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/PrototypeWeap/Prototype_GrenadeLauncher.Prototype_GrenadeLauncher'
[2015.05.17-19.36.17:998] 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/PrototypeWeap/Prototype_Pistol'
[2015.05.17-19.36.17:998] 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/PrototypeWeap/Prototype_Pistol': Can't find file '/Game/PrototypeWeap/Prototype_Pistol'
[2015.05.17-19.36.17:999] 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/PrototypeWeap/Prototype_Pistol.Prototype_Pistol'
[2015.05.17-19.36.17:999] 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/PrototypeWeap/Prototype_RocketLauncher'
[2015.05.17-19.36.17:999] 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/PrototypeWeap/Prototype_RocketLauncher': Can't find file '/Game/PrototypeWeap/Prototype_RocketLauncher'
[2015.05.17-19.36.17:999] 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/PrototypeWeap/Prototype_RocketLauncher.Prototype_RocketLauncher'
[2015.05.17-19.36.17:999] 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/PrototypeWeap/Prototype_SniperRifle'
[2015.05.17-19.36.18:000] 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/PrototypeWeap/Prototype_SniperRifle': Can't find file '/Game/PrototypeWeap/Prototype_SniperRifle'
[2015.05.17-19.36.18:000] 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/PrototypeWeap/Prototype_SniperRifle.Prototype_SniperRifle'
[2015.05.17-19.36.18:000] 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/PrototypeWeap/FX/Meshes/St_Tracer_A'
[2015.05.17-19.36.18:001] 0]LogInit:Display: NOTE: Only first 50 warnings displayed.
[2015.05.17-19.36.18:001] 0]LogInit:Display:
[2015.05.17-19.36.18:001] 0]LogInit:Display: Failure - 32 error(s), 1041 warning(s)
[2015.05.17-19.36.18:001] 0]LogInit:Display:
‘/Game/PrototypeWeap/FX/Meshes/St_Tracer_A’ assets where moved to -> ‘/Game/Weapons/PrototypeWeap/FX/Meshes/St_Tracer_A’
/Game/LuosCaves/KashaarExtras/Meshes/SM_lamp_parts_stand’ assets where moved to -> ‘/Game/Environments/LuosCaves/KashaarExtras/Meshes/SM_lamp_parts_stand’
I think reorganising project files needs to be made a little more robust and/or marketplace assets should have a standard folder hierarchy such as all characters have base folder Characters/Marketplace_Pack_name etc