Issues When Reorganising Marketplace assets into Project Hireachy.

Hi,

I have found the process of reorganising assets within the content browser very cumbersome and often cause serious issues with my projects.

**This is particular issue when buying and using assets from the marketplace. **

For example buying any of the marketplace environment packs:

  1. adding it to a project from the vault.
  2. Moving the new assets into a subfolder - Environments

Will often leave the original folder on the disk, and when deleting it in the content browser will generate a whole series of warnings this can lead to this when trying to build a game:



[2015.05.17-19.36.17:993]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/LuosCaves/KashaarExtras/Meshes/SM_lamp_parts_stand': Can't find file '/Game/LuosCaves/KashaarExtras/Meshes/SM_lamp_parts_stand'
[2015.05.17-19.36.17:993]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/LuosCaves/KashaarExtras/Meshes/SM_lamp_parts_stand.SM_lamp_parts_stand'
[2015.05.17-19.36.17:993]  0]LogInit:Display: LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2015.05.17-19.36.17:993]  0]LogInit:Display: LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2015.05.17-19.36.17:997]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/PrototypeWeap/Prototype_GrenadeLauncher'
[2015.05.17-19.36.17:998]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/PrototypeWeap/Prototype_GrenadeLauncher': Can't find file '/Game/PrototypeWeap/Prototype_GrenadeLauncher'
[2015.05.17-19.36.17:998]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/PrototypeWeap/Prototype_GrenadeLauncher.Prototype_GrenadeLauncher'
[2015.05.17-19.36.17:998]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/PrototypeWeap/Prototype_Pistol'
[2015.05.17-19.36.17:998]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/PrototypeWeap/Prototype_Pistol': Can't find file '/Game/PrototypeWeap/Prototype_Pistol'
[2015.05.17-19.36.17:999]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/PrototypeWeap/Prototype_Pistol.Prototype_Pistol'
[2015.05.17-19.36.17:999]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/PrototypeWeap/Prototype_RocketLauncher'
[2015.05.17-19.36.17:999]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/PrototypeWeap/Prototype_RocketLauncher': Can't find file '/Game/PrototypeWeap/Prototype_RocketLauncher'
[2015.05.17-19.36.17:999]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/PrototypeWeap/Prototype_RocketLauncher.Prototype_RocketLauncher'
[2015.05.17-19.36.17:999]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/PrototypeWeap/Prototype_SniperRifle'
[2015.05.17-19.36.18:000]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/PrototypeWeap/Prototype_SniperRifle': Can't find file '/Game/PrototypeWeap/Prototype_SniperRifle'
[2015.05.17-19.36.18:000]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/PrototypeWeap/Prototype_SniperRifle.Prototype_SniperRifle'
[2015.05.17-19.36.18:000]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/PrototypeWeap/FX/Meshes/St_Tracer_A'
[2015.05.17-19.36.18:001]  0]LogInit:Display: NOTE: Only first 50 warnings displayed.
[2015.05.17-19.36.18:001]  0]LogInit:Display: 
[2015.05.17-19.36.18:001]  0]LogInit:Display: Failure - 32 error(s), 1041 warning(s)
[2015.05.17-19.36.18:001]  0]LogInit:Display: 


‘/Game/PrototypeWeap/FX/Meshes/St_Tracer_A’ assets where moved to -> ‘/Game/Weapons/PrototypeWeap/FX/Meshes/St_Tracer_A’
/Game/LuosCaves/KashaarExtras/Meshes/SM_lamp_parts_stand’ assets where moved to -> ‘/Game/Environments/LuosCaves/KashaarExtras/Meshes/SM_lamp_parts_stand’

I think reorganising project files needs to be made a little more robust and/or marketplace assets should have a standard folder hierarchy such as all characters have base folder Characters/Marketplace_Pack_name etc

Hey Sw1fty,

Thank you for noticing this issue while reorganized purchased assets. I have submitted a bug report to our developers regarding this issue, you can refer to this report as: UE-16012

Have a wonderful day! :slight_smile:

How did you move the asset. From within Finder(mac) or Windows explorer(Windows) or via the move methods in content browser directly

I was actually just getting ready to submit the same bug report. Sw1fty hasn’t replied yet, so I’ll explain my circumstances.

I’m using UE4.7.6 on Windows. I’m a little O.C.D. so I like everything to be organized very particularly so I’ve created a “ThirdPartyContent” folder that I keep
all content that I did not originally create in. So I add something to the project, open the project in UE4, left click on the folder for the content I just added
and drag it into my ThirdPartyContent folder then click “Move” on the “Copy/Move” popup that comes up… And here’s where things go wonky.

As Sw1fty said, it ALWAYS leaves content on the disk in the original folder. Sometimes it’s “JUST” folders, but many times I’ve had actual content that
was not moved. MOST of the time it does not fix references to the content, so even though the content is now in a new folder structure, it is still
trying to reference the older folder structure.

For example, let’s say we have this:

Content
–ThirdPartyContent
----AlreadyMovedPackage
–PackageToMove
----SomethingInPackageToMove

So if you left click on PackageToMove and drop it on ThirdPartyContent and click Move, you get the popup that says it’s moving everything, redoing
the references, etc. But then, almost always, PackageToMove still exists. Sometimes there might be content in it, sometimes not, but almost
always “SomethingInPackageToMove” is still references as /Content/PackageToMove/SomethingInPackageToMove instead of
/ThirdPartyContent/PackageToMove/SomethingInPackageToMove as would be expected. You can see this in several ways, but easiest is if you
use the reference viewer or simply try to delete the PackageToMove - it will popup and say you still have references to that folder.

At this point the project is typically broken and you have to go back into the Blueprints, delete the nodes and re-add them so they have the proper
paths.

oh Lawd! thank you for this Post this has been driving me up a wall and as halted my development as im **** about organizing my folders exactly how @OEGInc described doing his…i go a little further with it like this:

ThirdParty_Content >Effects
ThirdParty_Content >Enviroment

and etc…

this been fixed yet?

Hey Everyone!

I have looked into this bug and currently there isn’t any activity at this time. There is no fix version set yet either. Thanks!