LogAutomationTest: Error: Condition failed
LogAutomationTest: Error: Condition failed
LogBlueprint: Error: [AssetLog] E:\Unreal Projects\PLatformer_game\Content\Bluiprint\WP_OptionMenu.uasset: [Compiler] This blueprint (self) is not a GameUserSettings, therefore ’ Target ’ must have a connection.
LogBlueprint: Error: [AssetLog] E:\Unreal Projects\PLatformer_game\Content\Bluiprint\WB_MainMenu.uasset: [Compiler] This blueprint (self) is not a GameUserSettings, therefore ’ Target ’ must have a connection.
PIE: Error: SetInputMode_GameOnly expects a valid player controller as ‘PlayerController’ target
PIE: Error: SetInputMode_GameOnly expects a valid player controller as ‘PlayerController’ target
LogBlueprint: Error: [AssetLog] E:\Unreal Projects\PLatformer_game\Content\Bluiprint\WB_MainMenu.uasset: [Compiler] This blueprint (self) is not a PlayerController, therefore ’ Target ’ must have a connection.
LogBlueprint: Error: [AssetLog] E:\Unreal Projects\PLatformer_game\Content\Bluiprint\WB_MainMenu.uasset: [Compiler] Variable node Set bShowMouseCursor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.
Hey there @garoukosmik! Welcome to the community! Looks like you have a couple errors that stem from your blueprints. The errors state a couple of things:
LogBlueprint: Error: [AssetLog] E:\Unreal Projects\PLatformer_game\Content\Bluiprint\WP_OptionMenu.uasset: [Compiler] This blueprint (self) is not a GameUserSettings, therefore ’ Target ’ must have a connection.
LogBlueprint: Error: [AssetLog] E:\Unreal Projects\PLatformer_game\Content\Bluiprint\WB_MainMenu.uasset: [Compiler] This blueprint (self) is not a GameUserSettings, therefore ’ Target ’ must have a connection.
What this means is that in your blueprints WP_OptionMenu and WB_MainMenu, you did not set the Target of a node that needs to be referencing a GameUserSettings.
PIE: Error: SetInputMode_GameOnly expects a valid player controller as ‘PlayerController’ target
PIE: Error: SetInputMode_GameOnly expects a valid player controller as ‘PlayerController’ target
LogBlueprint: Error: [AssetLog] E:\Unreal Projects\PLatformer_game\Content\Bluiprint\WB_MainMenu.uasset: [Compiler] This blueprint (self) is not a PlayerController, therefore ’ Target ’ must have a connection.
LogBlueprint: Error: [AssetLog] E:\Unreal Projects\PLatformer_game\Content\Bluiprint\WB_MainMenu.uasset: [Compiler] Variable node Set bShowMouseCursor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.
For the remaining errors, it seems you are also attempting to use SetInputMode_GameOnly and bShowMouseCursor inside of WB_MainMenu without referencing a PlayerController. All of these commands require a valid player controller reference.