Hi everyone !
I find myself stuck in my blueprint, here, after using a physic handle so that I can grab my door in order to open it, by adding a physic constraint on the door, I wanted the door to rotate on the axis of its hinges following the movement of the camera, but also player movements (like the doors of phasmophobia)
I expected the door to open in a natural way thanks to the physical constraint but what happens is that the door does not move at all (or moves strangely sometimes)
Am I going to have to play with vectors to transform my player’s movements into door rotation or is there a better process that I don’t know of for manually dragging a door?
I specify that I am quite new on unreal and far from being an expert, there may be evidence in my code that I did not notice.
Sorry about that !
My Blueprint :