Hi. I was trying to get a pause menu working out. It does, but the problem lies with the inputs. Since I want my player to be able to press “Tab/Start” on the keyboard/controller, and to be able to click the “Resume” button on the Widget, I put in the Set Input Game and UI. But for some reason, whenever the Game is Paused, it locks/denies all keyboard/controller input even though I’ve set it to Game and UI.
(I tested it out with an Any Key/Get Key Display Name function to test it out.) (The “Resume” button works as intended, so I don’t think the unpause function is at fault.)
I know it’s the Set Input, but don’t know what I’m doing wrong. Can someone help me out? I’d really appreciate it.