I’m trying to make a snowball grow as it’s rolled and shrink aka melt when it’s near a fire. I’ve got the growing bit down pat, but unfortunately haven’t been able to reverse this successfully.
Edit: IT IS WORKING, but it’s shrinking as SOON as it hits the fire overlap. I need to to SLOWLY decrease in size… Thanks!
Essentially, I’ve created the custom event, added a timeline, then lerp(d?) the larger mass by .5 over the duration of the alpha on the timeline. Then in the fire blueprint, I do an overlap event around teh fire, cast to the snowball and call the event to shrink the snowball.
All help is seriously appreciated! Thank you!
Bonus points to anyone who can tell me how to get it to work from it’s current in game scale lol