I’m looking to create Physics Hair using Rigid Body on a hair mesh made with a skeletal mesh. I’ve used a Physics Asset on the Hair Mesh and configured appropriate collisions. I was able to control the movement of the hair based on the mesh’s velocity using options like Component Linear Acc/Vel Scale and Component Applied Linear Acc Clamp on the Rigid Body.
However, the issue arises during animation execution. It seems that the settings of Component Linear Acc/Vel Scale and Component Applied Linear Acc Clamp are ignored when running fast-moving animations. While these values seem to apply well when manually moving or rotating the mesh using the gizmo, they don’t seem to take effect when the movement is driven by animation.
How can I impose restrictions on values like Velocity entering the Hair Mesh during animated movements? The Hair Mesh moves too aggressively in animations with high speed, and I’d like to limit values like Velocity during animation movements.