Issues making a reliable tree falling effect

I started by simulating physics on the mesh, it didn’t work well as it bounced/rolled forever.
Fixed that by locking rotation on the X axis, but it’s still unpredictable, some do just what I expect, for others is like they don’t fall completely or fall just for a fraction of a second.

The only variable here is the actors scale, but doesn’t seems to be relevant since the “wrong” physics happens randomly in all them.

Any tip?

Have you tried only locking rotation after it’s hit the ground?

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