I started by simulating physics on the mesh, it didn’t work well as it bounced/rolled forever.
Fixed that by locking rotation on the X axis, but it’s still unpredictable, some do just what I expect, for others is like they don’t fall completely or fall just for a fraction of a second.
The only variable here is the actors scale, but doesn’t seems to be relevant since the “wrong” physics happens randomly in all them.
Any tip?